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The following page will detail the War Method which will be the only way to agressively capture territory from another player without forcing them to capitulate. The method will follow a rolling system where in modifiers are applied from strategic positions, and events during the war. A total of 3 battles must be won per territory captured in rolls, any Roleplay fighting does not count towards this fighting, and only serves to further the roleplay.

Step1:

Between you and the agressor decide upon a battlemaster (Can be anyone in the group) If you can't decide then it will fall to tomasz or ninja

Step2:

Confidentially assign a certain amount of production points to the battle, this information is to be given in private to the battle master.

Step3:

establish a point for the attacking sides FoB

Step4:

The defender deploys units in defence. In a turn based activity, the attacker attacks with units at each of the defence points (minimum 5). Units are defined by the battle master as expending a certain amount of production points

Step5:

Battle master rolls after applying modifiers for troops and basic modifiers in accordance with the below list.

Step6:

After each turn, defender moves troops around, and attacker goes back to attacking, unless a counter attack is made.

Modifiers list:

Air Base (+0.025 within a range of 1000 miles)

Military Base (+0.05 within a range of 350 miles)

Orbital support (+0.05 owning a space base)

Communications Array (+0.025 )

Home sector (+ 0.02 sector must have been a starting sector or owned for a minimum of 18 periods (1.5 years))

Defensive support (+0.01 per adjacent territory)

Offensive support (+0.008 per adjacent territory)

Previous Win Confidence (+0.01 player must have won last battle in this territory)

Desperation (+0.025 one more loss will cede the territory)

Capital (+0.05 The capital of the nation is in this territory, they will fight hard for this)

Foreign Support (+0.05 Dictated foreign support , soldiers,supplies etc)

Military Defences (+0.025 within 100 miles of any military base when defending)

Sector Capital (+0.03 owning the sectors capital.)

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