The following page will detail the War Method which will be the only way to agressively capture territory from another player without forcing them to capitulate. The method will follow a rolling system where in modifiers are applied from strategic positions, and events during the war. A total of 3 battles must be won per territory captured in rolls, any Roleplay fighting does not count towards this fighting, and only serves to further the roleplay.
Step1:
Between you and the agressor decide upon a battlemaster (Can be anyone in the group) If you can't decide then it will fall to tomasz or ninja
Step2:
Confidentially assign a certain amount of production points to the battle, this information is to be given in private to the battle master.
Step3:
establish a point for the attacking sides FoB
Step4:
The defender deploys units in defence. In a turn based activity, the attacker attacks with units at each of the defence points (minimum 5). Units are defined by the battle master as expending a certain amount of production points
Step5:
Battle master rolls after applying modifiers for troops and basic modifiers in accordance with the below list.
Step6:
After each turn, defender moves troops around, and attacker goes back to attacking, unless a counter attack is made.
Modifiers list:
Air Base (+0.025 within a range of 1000 miles)
Military Base (+0.05 within a range of 350 miles)
Orbital support (+0.05 owning a space base)
Communications Array (+0.025 )
Home sector (+ 0.02 sector must have been a starting sector or owned for a minimum of 18 periods (1.5 years))
Defensive support (+0.01 per adjacent territory)
Offensive support (+0.008 per adjacent territory)
Previous Win Confidence (+0.01 player must have won last battle in this territory)
Desperation (+0.025 one more loss will cede the territory)
Capital (+0.05 The capital of the nation is in this territory, they will fight hard for this)
Foreign Support (+0.05 Dictated foreign support , soldiers,supplies etc)
Military Defences (+0.025 within 100 miles of any military base when defending)
Sector Capital (+0.03 owning the sectors capital.)